ra’s avatarra’s Twitter Archive—№ 41,919

    1. some post-fact performance profiling of the game i made in my new engine. frames of the game fit comfortably in the 16ms window at ~7ms each. even that is dominated by the physics engine which takes ~3.5ms. the entity component system, coroutines, game logic barely register.
      oh my god twitter doesn’t include alt text from images in their APIoh my god twitter doesn’t include alt text from images in their API
  1. …in reply to @ra
    this is the first game system i've built or used that simultaneously 1) is fun to write and think in and 2) is fast enough that youre not worrying about writing "fast code" while youre writing "game code"
    1. …in reply to @ra
      granted this is a simple game, but its not trivially simple, and it wasnt designed to be small enough to fit within a particular performance profile. i just made a game i wanted to make, it was fun developing it, and the result beats the framerate target by 2x. pretty pleased!