ra’s Twitter Archive
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sprites + debug graphics + keyboard + time + collision detection working in my *kind of* functional game prototype
On twitter.com
♻️ 1
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2017 Oct 18
Mood
0
…in reply to @ra
the plan is to use fp/immutable data to construct scenes/entities, and runtime logic is all mutable, but constrained. good framerates so far
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On twitter.com
♻️ 1
Retweets
❤️ 5
Favorites
2017 Oct 18
Mood +
1
🙂