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@spacepluk @arcadiaunity the form might remain, but it won't emit a subclass of MonoBehaviour the way it used to.
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@spacepluk @arcadiaunity a) very hard to make that play nice with Unity's machinery b) makes dynamicity harder
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@spacepluk @arcadiaunity what we have now is a State component that gets a map/record/object and Update/Start/etc components that get IFns
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@spacepluk @arcadiaunity + small clojure api to manipulate all that. it integrates much better, and feels more clojurey
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@spacepluk @arcadiaunity but we're always open to feedback!