ra’s avatarra’s Twitter Archive—№ 42,004

  1. cleaning up my desk and I found a notebook from 2017 sketching out what would become the game engine I built this summer for my @wondervillenyc game. LIES stood for Lesser Immutable Entity System. funny how long this stuff kicks around before seeing the light of day.
    oh my god twitter doesn’t include alt text from images in their APIoh my god twitter doesn’t include alt text from images in their APIoh my god twitter doesn’t include alt text from images in their API
    1. …in reply to @ra
      the sketch is more or less what I ended up building. it gathers input every frame that it feeds into an entity system that calls out to support libraries/packages. it's missing coroutines though and those have turned out to be the workhorse of the whole system.
      1. …in reply to @ra
        LIES is an elaboration on PIES, the Pure Immutable Entity System, an earlier attempt at building a purely functional game logic system that worked but had performance problems I couldn't resolve. in that way my engine today is the latest in a ~5 year intellectual pursuit.