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2018 in review for your friendly neighborhood mathboy here we go
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wrote three articles! two for @IncrementMag with the incredible editor @ohreallysid: increment.com/programming-languages/crash-course-in-compilers/ increment.com/programming-languages/unplain-text-primer-on-non-latin/ and one for a journal: ojs.decolonising.digital/index.php/decolonising_digital/article/view/PersonalComputer
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i was curated into the @V_and_A videogames show by the inimitable @tigershungry vam.ac.uk/exhibitions/videogames#articles
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formed @ArcadiaTechInc with my brilliant collaborator @timsgardner and released the first stable beta of @arcadiaunity! four years in the making!
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started work on a bespoke programming language for animator Larry Cuba github.com/nasser/oskar and started work on my own programming language Jn.
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i realized a year or two ago that language design was what i really wanted to do next but i didnt quite know how to make that my main focus. in 2018, between Oskar, Jn, and Arcadia I've had the chance to do a ton of language/compiler work! very grateful and hope i get to do more!
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made THIXELS, a Clojure-based live coding visual instriment based on PICO8. im very proud that a minimal tool like this has correct and pervasive unicode support ✌🏽
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worked with @kahodesu and @nickfortugno on a @sundanceorg project sundance.org/projects/frankenstein-ai-a-monster-made-by-many
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made a weird physical AR game with @kahodesu!
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started practicing my arabic handwriting/calligraphy. head over to instagram.com/ramseynasser/ to catch the stories and watch me go from pretty bad to not so bad!
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those are the big ones! here's to a 2019 full of programming languages, games, livecoding, calligraphy, writing, and the world not ending✌🏽✌🏽✌🏽


