ra’s avatarra’s Twitter Archive—№ 38,493

  1. …in reply to @ztellman
    @ztellman importantly games are set up to *teach you* their bespoke interaction models otherwise theyre useless. all but the most hardcore and obscure games have some mechanism built in to show you how the damned thing works, or you'd put it down and stop playing.
    1. …in reply to @ra
      @ztellman an important difference is necessity: a lot of interfaces get away with being crap because people are required to use them for their job. dev tools are in this category. games are the opposite, no one needs to be playing a game, so if its crap or confusing people just stop.
      1. …in reply to @ra
        @ztellman dev tools compete with other comparable dev tools, but games compete with *the rest of the human experience* for your time. by virtue of their frivolity, the pressure to make a great experience out of a game is massive. this is basically absent in dev tools.