-
i think i am on to something. the implementation is simple and general, and quite fast.
-
if i can get 10k+ at 60fps that will be a major victory. even 1600 things moving every frame is starting to get academic.
-
in practice, past a certain point, you’d use a particle system or something, but ~10k reconcilable things is a solid goal i think
-
no real trick either, just aggressive cacheing enabled by functional programming

