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been a while since i participated in a game jam, but the low-res 10-color @LospecOfficial jam was not something i could resist! i just submitted Time Trial '82 that i cobbled together over the course of this week -- check it out on itch nasser.itch.io/time-trial-82
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real time dev documentation was over on mastodon in this thread: merveilles.town/@nasser/106596177982289460 -- follow me there for play-by-plays!
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the aesthetic is an elaboration on the approach i developed for restricted airspace and documented in nas.sr/2019/10/23/yesterdays-pixels-today/. TT82 employs a few more tricks for even more control over the final colors. the whole thing was laid out in blender.
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coroutines made it a dream to pop in during free moments and add time/state sensitive functionality like an attract mode, a pause menu with nested pages and the like. i cant imagine programming games any other way at this point.