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am i going to add mesh colliders to my engine the week before the game is due? i think i am going to add mesh colliders to my engine the week before the game is due.
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to be clear, i didnt write the physics engine or anything. adding mesh colliders means supporting schteppe.github.io/cannon.js/docs/classes/ConvexPolyhedron.html. the engine just needs to know how to import that from blender, set it up, and not fuck it up. lots of fun stuff i cant do without them, it seems...