ra’s avatarra’s Twitter Archive—№ 41,295

      1. ok! got a linear sequence on top of the entity component system simulation. working now: an intro sequence (not shown), a basic menu, spawning of enemies in waves, advancing waves when enemies are cleared
    1. …in reply to @ra
      its a pattern i learned doing unity work: the core game is the entity simulation but there's a linear "meta structure" that drives the whole thing implemented in coroutines. the meta structure handles the menu, spawning enemies, advancing the waves, game over states, etc.
  1. …in reply to @ra
    all placeholder art/text/controls/ai still, lots of debug graphics, but i think the broad strokes of the game are basically in the bag. my goal was to get to a place this weekend where i can spend the rest of the month on content, polish, and tweaking.