ra’s avatarra’s Twitter Archive—№ 41,068

  1. started working on a text rendering system for my engine, ended up writing a whole 2D canvas layer. anything that is drawn to the associated canvas (visualized on the left) is drawn full screen and palette constrained. and by text i actually mean text not ASCII 😎
    oh my god twitter doesn’t include alt text from images in their API
    1. …in reply to @ra
      the idea is to do HUD graphics like this
      oh my god twitter doesn’t include alt text from images in their API
      1. …in reply to @ra
        im really into the pixel perfect stroking. works in arabic, too!
        oh my god twitter doesn’t include alt text from images in their API
        1. …in reply to @ra
          the game will most probably be in english because that is the audience, but this tech makes it at least possible to do stuff like open the game up with a quote from a favorite poem of mine
          oh my god twitter doesn’t include alt text from images in their API
          1. …in reply to @ra
            resolution is going to be 256x256, blown up 4x to 1024x1024 for modern screens. 256 is a nod to the resolution that star fox ran at which is (i think) 256x224. its also 2x the resolution of THIXELS so it feels really roomy to me.