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i made progress on my thick pixel #threejs engine! with orthographic cameras i can now lock objects to a pixel perfect grid so that pixels dont "shimmer" when things move. not sure how well this will survive twitter compression but heres a teapot #screenshotsaturday
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ah that looks like crap. here's an interactive version, wasd controls + mouse to orbit the camera melted-cookie.glitch.me
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the idea is for it to look and move like a sprite of pixel art, but for it to in fact be a 3D object in a 3D scene so that different angles, lighting, animations etc do not have to be tediously done by hand in a sprite sheet. plus i cant draw, so
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this will be combined with earlier work on palette constraining shaders (exuberant-giant.glitch.me) to really Get That Look