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ok more or less working in principle. idea is a 2D game space that moves through a 3D world. the 3D world and path are made in blender, then the whole game is spawned into the 2D space. getting everyone involved to agree on what the fuck "up" is was more challenging than expected
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now the real trick: hooking it all up to the entity component system 🤞
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hooked up to ecs + keyboard control! its all coming together!
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task for the weekend was to confirm that i could maybe pull this off in my own engine and i think i can. whats missing is: - physics/collision detection - nicer input system (with weighted "axes" like unity) - constrained palette shader - AI - lots lots lots of art and design